~ Of Elgardra ~
Details: Elgardra is a land of snow, and ice. It is quite inhospitable to the average traveler, and is inaccessible by foot. Usual travel to its main cities is by underground railway, though for a fee, one may be able to hire a dogsled team and attempt the hazardous journey themselves.
Cities: Llewdor and Glasia (capital)
Current Political Standing: With Progress and led by an elected Cabinet
Historical Notes: Elgardra has been known to employ the use of polar bears for mounts in its cavalry in the past.
Cities: Llewdor and Glasia (capital)
Current Political Standing: With Progress and led by an elected Cabinet
Historical Notes: Elgardra has been known to employ the use of polar bears for mounts in its cavalry in the past.
~ Of Valanice ~
Details: Valanice is a mountainous country, with many snow-capped peaks. It is not unusual to find snow in its northern reaches, while verdant forests and valleys lay more towards the center and south. It is best known for its Grand Library, which holds records dating back to the days of The Ancients.
Cities: Gutenburg, Darshire, and Anthem (capital)
Current Political Standing: With Tradition and ruled by Queen Alaihandra
Historical Notes: The Winter Festival, a great favorite of all Rembrant, is traditionally held in Valanice and starts with the first snowfall of winter.
Cities: Gutenburg, Darshire, and Anthem (capital)
Current Political Standing: With Tradition and ruled by Queen Alaihandra
Historical Notes: The Winter Festival, a great favorite of all Rembrant, is traditionally held in Valanice and starts with the first snowfall of winter.
~ Of Espanino ~
Details: Known also as the Jewel of Rembrant, Espanino is famous for its vineyards and its wide array of excellent wines. While the majority of the country is inhabited by people with ranches and vineyards, the southern borders hold an almost impassable jungle, the dark depths harboring the ancient ruins of temples from before the time of the Ancients.
Cities: Mosswood, Cyranos (capital)
Current Political Standing: With Tradition and ruled by King Eduardo
Historical Notes: It is said that Espanino was the First Nation to be created by the gods.
Cities: Mosswood, Cyranos (capital)
Current Political Standing: With Tradition and ruled by King Eduardo
Historical Notes: It is said that Espanino was the First Nation to be created by the gods.
~ Of Advant ~
Details: Advant is a nation that is mired in tradition, superstition, and honor. Due to its normal policy of closed borders over the years, it has developed its unique culture and peoples. Unfortunately, those closed borders have failed its peoples as of late, and the war for Progress is currently fought amidst its rice fields and hills. Torn between tradition and progress, Advant hangs in the balance.
Cities: Chipan, Lis'Par, Hindichi (capital)
Current Political Standing: Civil War, ruled by Emperor Liu'tien
Historical Notes: The capital city was built around the tallest mountain in Advant, with the palace itself as much a part of the mountain face as a work of art, with terraces and waterfalls seamlessly creating the beautiful zen atmosphere it is known for. It has been the subject of many art pieces throughout Rembrant.
Cities: Chipan, Lis'Par, Hindichi (capital)
Current Political Standing: Civil War, ruled by Emperor Liu'tien
Historical Notes: The capital city was built around the tallest mountain in Advant, with the palace itself as much a part of the mountain face as a work of art, with terraces and waterfalls seamlessly creating the beautiful zen atmosphere it is known for. It has been the subject of many art pieces throughout Rembrant.
~ Of Devilin ~
Details: While the land of Devilin is encased in sand and obsidian, its hard landscape has helped to shape the people into a force to be reckoned with. Its capital city is built by the active volcano, making heavy use of the natural heat to power the largest forge in all of Rembrant. It is also the primary source of iron, steel, and other works powered by steam.
Cities: Dinuba Bay, Rig'Mortis, Chardesh (capital)
Current Political Standing: With Progress, "Guided" by the Headmistress Elleinad of the Inventor's Academy
Historical Notes: Devilin holds at the eastern fringe of its border the "Gateway to Hell", which is an alias for Rig'Mortis, as the small village is really a fort watching over the graveyard where the majority of Rembrant sends their dead folk.
Cities: Dinuba Bay, Rig'Mortis, Chardesh (capital)
Current Political Standing: With Progress, "Guided" by the Headmistress Elleinad of the Inventor's Academy
Historical Notes: Devilin holds at the eastern fringe of its border the "Gateway to Hell", which is an alias for Rig'Mortis, as the small village is really a fort watching over the graveyard where the majority of Rembrant sends their dead folk.
~ Of Barukin ~
Details: Barukin is well known as a series of islands that belong to those who are outlaws and bandits. Pirates reside there, and while most of the populace is deemed unscrupulous, it would seem they maintain a fair amount of trade with the mainlands. But do not cross them, for they are quite fond of their superstitions. And their gold.
Islands: Skalls, Opyr, Fyrce, and Blackiss (capital)
Current Political Standing: For Tradition, ruled by the Pirate King Porthos
Historical Notes: While it is on the modern-day map, few can actually confirm the existence of the fifth island known as Mythos. Still, with enough coin and threats, one supposedly can get anything published.
Islands: Skalls, Opyr, Fyrce, and Blackiss (capital)
Current Political Standing: For Tradition, ruled by the Pirate King Porthos
Historical Notes: While it is on the modern-day map, few can actually confirm the existence of the fifth island known as Mythos. Still, with enough coin and threats, one supposedly can get anything published.
~ Of Moanna ~
Details: Moanna is simply a city beneath glass and sea. Due to its unique location, the trouble of breathing underwater was circumvented by circular vents. It is heralded as the birthplace of technology, and the forefront of Progress. One may make their way there by boat, landing at the man-made island in the sea, and then lowered by a large glass and steel elevator. Clearance is needed, as it has become a highly sensitive research area.
Cities: Moanna (capital)
Current Political Standing: For Progress, no leader recorded
Historical Notes: It is said that Moanna was originally the home of merfolk, and while this may be true, the records that indicate such have long been lost to humanity. But it is a stark reminder that while magical creatures once roamed Rembrant, they seemingly no longer do so.
Cities: Moanna (capital)
Current Political Standing: For Progress, no leader recorded
Historical Notes: It is said that Moanna was originally the home of merfolk, and while this may be true, the records that indicate such have long been lost to humanity. But it is a stark reminder that while magical creatures once roamed Rembrant, they seemingly no longer do so.
~ Of The Outlands ~
Details: The Outlands are dangerous, filled with dark forests and distant eastern mountains. Most civilized people do not traverse that land, for it is rumored that deadly witches and wizards inhabit the shadowed vales. Only one known village exists, but its inhabitants are said to be insane.
Cities: Sar'Doodledom (capital??)
Current Political Standing: For Tradition, no leader recorded
Historical Notes: Shrinewood Forest is a quiet forest that seems almost more of a garden than a wild place. Scattered across its sprawling lawns, beneath the great bows of the towering redwoods, the ruins of ancient shrines may be seen.
Cities: Sar'Doodledom (capital??)
Current Political Standing: For Tradition, no leader recorded
Historical Notes: Shrinewood Forest is a quiet forest that seems almost more of a garden than a wild place. Scattered across its sprawling lawns, beneath the great bows of the towering redwoods, the ruins of ancient shrines may be seen.